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(Of course, the devs are free to put in the legwork and provide alternatives that aren't store-locked, but most don't) At the cost of disallowing non-Steam users from connecting. They provided a neat and very easy to use package that provides MP matchmaking. Which is why Steam reigned supreme for so long on PC. But I was also talking about games that need more than just direct IP (like ones that need persisting servers), yet aren't platform-locked.
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Like how most companies can't be bothered (or can't afford) hosting their own servers, or allowing users to set them up themselves, and all the other ways that MP could be done without dependency on a single platform. What I was trying to get at is beyond just the scope of this game, and the issue of DRM-free MP in general.
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I was trying to condense a big idea into a couple of sentences. XD I realize now I didn't make it very clear in my post. Epic Online Services is only required for cross-platform play, while "non-crossplay multiplayer is available using direct IP connection." Thanks for pointing that out! :DĪnd oh yeah, I know DRM-free MP is possible. Skirtish: Not sure if you're aware, DRM-free mutiplayer isn't impossible and indeed this game offers it.
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